Hi there,
hope this is the right forum. Just built openshot for the first time using the wonderful auto build wizard from the download page (nearly all the way down) (though it is not aware of ubuntu > 9.10 it worked non the less for me, not sure if there are bad side effects though, it installed quite a lot ;D ).
Experimented a bit with this great new feature and noticed that it does not work with newer Blender build after 2.5 alpha 2. Reason being the ever changing Blender Python API. So for another first time today I dived into the very easy python files of OpenShot and tried to remap them so they work with newer revisions of blender (like those found on http://www.graphicall.org).
The error message was misleading a bit:
Blender, the free open source 3D content creation suite is required for this action (http://www.blender.org).
Please check the preferences in OpenShot and be sure the Blender executable is correct. This setting should be the path of the 'blender' executable on your computer. Also, please be sure that it is pointing to Blender version 2.5 or greater.
Blender Path:
/home/xxxxx/Programs/Graphics/blender25/trunk/30011/blender
but the console gave the python errors and thus made debugging quite easy (as soon as I knew where to find the blender API calls
So attached you can find an adapted version of fly_by_1.txt (which goes into the openshot/blender/scripts/ directory and be renamed and replacing fly_by_1.py [the forum does not allow py attachments sadly]).
This should work flawlessly, the other py scripts would need to be changed accordingly for them to work as well of course
Hope this helps getting started with this wonderful new feature - will try to see what I can come up with (already have some things like changing light color in my head - will have to find the python command for it...).
Warm regards and thanks to all the developers for this wonderful piece of software!
P.S.: Could not find the render settings / or if it is file quality did not know how to set it, so i commented it out
http://www.blender.org/documentation/25 ... le_quality
Found the light color settings and am glad I adapted the script because in alpha 2 the lights do not update but in newer revisions this seems to work well
